9–12 years

Minecraft Game Design & Programming for Kids (9–12) in Berlin

In an AI-shaped world, children should move from simply playing digital worlds to understanding how systems and code create them. Minecraft turns a familiar environment into a serious space for game design, programming and systems thinking — ending with a portfolio your child has designed, coded, tested and improved.

What your child will learn

  • Build five playable worlds: Sandbox, Puzzles, RPG, Arcade and Simulation
  • Program with MakeCode using loops, conditions, variables, sensors and events
  • Create narrative, progression, automation and player-feedback systems
  • Model, texture and animate a custom 3D creature in Blockbench
  • Playtest, debug, balance and present a portfolio of finished game worlds

Course content

Module 1. Fundamentals + Spatial Design

World 1: Sandbox and Minecraft Education setup. The MDA game-design framework and developer roles, NPCs, dialogue and Worldbuilder tools, coordinates, commands and efficient building, atmosphere, colour, lighting and materials — with a self-check, export and completion of the first world.

Module 2. The Agent: Puzzle Lab

World 2: puzzles using the Agent and MakeCode. Algorithms, sequences, loops and optimisation, sensors, Boolean logic and conditionals, automation, redstone and puzzle mechanics, plus a first introduction to Python with peer playtesting.

Module 3. RPG Adventure + Narrative

World 3: an RPG with player choice and missions. Variables, quest state and progression, JSON, VS Code and branching NPC dialogue, and environmental storytelling with a narrative playtest.

Module 4. Arcade + Progression Systems

World 4: an arcade world with parkour and game physics. Scoreboards, triggers and event feedback, checkpoints, teleportation and power-ups, and difficulty curve, balance and a tournament playtest.

Module 5. Simulation + Full Customisation

World 5: a simulation with an original creature concept. Blockbench 3D modelling, texturing and animation, exporting a resource pack into Minecraft, needs and behaviour systems with basic AI logic — closing with Launch Day: final presentation and portfolio.

Learning environment

Age
For children aged 9 to 12.
Group size
Maximum 12 in person, 6 online, or one-to-one.
Format
Online or in person with Minecraft Education, MakeCode, Blockbench and dialogue tools. Students rotate through the Developer, Level Designer, Environment Artist and Systems Designer roles.
Duration
The course covers 32 lessons of 90 minutes each.
Language
German, with support available in English.

What's next

Overview

Level
Intermediate
Format
Hybrid
Duration
8 months
Lessons
32
Group size
max. 12
Language
German
Book a Trial Lesson

Locations

  • Mitte / An der Kolonnade 6

    An der Kolonnade 6, 10117 Berlin

Book a Trial LessonWhatsApp (opens in a new tab)